Old Level-Up System

When your pet gains enough exp to level up, it will level up on it's own. When a pet levels, you see a notice of it in the pet activity logs, in bold text, such as:

Hour #4 Zygmunt considered starting a magic-binding project, but couldn't come up with anything.

Hour #4 Zygmunt leveled up, and got more athletic!

Hour #5 Zygmunt considered working on the Boomerang carpentry project, but couldn't come up with anything useful to add.

How it levels up is dependent on the following:

Each hour the following effects are compounded into the possible stats your pet may gain. These are small gains, with equipment more than hourly activities.

Equipment

Hourly activities

Cuddled toys

You can also do the following to try and steer a pet into an activity. These count for more than the passive effects.

Daily Adventures

Half-hourly actions

Airship piloting

Park Events

You can also actively steer the pet toward a stat, profession, or personality increase by making use of its affection meter. To do this, raise the pet's affection to 100%, then click on the orange affection meter under the pet's avatar. This takes you to a page where you can select one of a number of choices. The ones relevant here are:


 * Encourage Petname's Skills - This allows you to steer it toward a specific physical gain (stats or professions)
 * Encourage Petname's Behavior - This allows you to steer it toward a non-physcal gain (personality traits)

List of stats and professions


Personality Traits
