Leveling Up

As of October 30, 2011, pets no longer level-up due to experience points, and then gain a stat or skill. Instead, the game has shifted to a new system based on pets leveling stats and skills separately, with their overall level based on this.

Each stat and skill now has its own separate experience, which increases through the following actions:


 * A pet's hourly activities (either using a piece of equipment for comfort which also has training, or through gathering/crafting)
 * Half-hourly "training" actions using equipment
 * Park Events
 * Daily Adventure
 * Encouragement via the Affection system

To use the last item, encouragement via the Affection system, first your pet needs to have a full affection bar (the red/orange bar found underneath the pet's overall level). Affection can be gained through interacting with the pet via half-hourly actions, or through hand-feeding a pet (especially its favorite foods).

Once the affection bar is maxed out and orange in color, click on it and select the "Encourage (pet name's) skills" option. This is only available if you have at least one badge for training pets in a stat or skill. You may then select which stat or skill to train your pet in, but only for those you have earned the badge for. It instantly gains a level in the selected stat/skill. Note that previous training experience is NOT removed if you use this feature! Your pet will gain a level in the skill while still keeping the same number of experience for that stat (the percentage will drop, of course, since the total stat experience required for the next level increases, so do not be alarmed).

The training badges themselves are earned by training a pet using half-hourly actions. Training a given stat or skill 50 times gives you the badge, and from that point on you can immediately level that stat or skill using a full affection bar, on any pet. Note that the training can be done on any pet and does not require any pet to skill up; this means that training multiple pets with the same toy will give the appropriate badge faster.

Also note that not every toy trains a skill. You may view the item's Encyclopedia page to find out which skill it trains, if any. Be sure to read off the section that summarizes the "half-hourly action" information only - an item that only "has hourly effects" cannot directly train a pet's skill, as the training can only be controlled in the "half-hourly action" part. Pets randomly choose to interact with hourly items to fulfill their needs, so an item that only "has hourly effects" that teach the pet a skill are not very reliable for training.

A pet's overall level, found underneath the pet's image, is simply the pet's skill and stat totals added up. Thus if a pet has 3 strength, 2 combat, 2 stealth, and 1 dexterity (and no other stats or skills), its level is 8.

Other things to keep in mind:


 * Pet personality traits are separate from the pet level system.
 * Pets can now gain multiple stats or skills at once.
 * The three stats or skills that have the highest % of the level completed will be listed on the pet's Level-up History tab (click on the pet's image, then click on the tab). You can increase the amount of stats viewed this way by 2 with the Master Trainer badge (earned once you have earned at least 20 training Badges and awarded when you visit the Pet Shelter) and by another 2 as a pet's Reincarnation advantage, up to a total of 7 possible trained stats viewed.

List of stats and professions


Personality Traits


Half-Hourly and Hourly Training Items


Daily Adventure
As of December 9, 2011, Daily Adventures have received a revamp! Daily Adventures no longer require items and are solely pet-based. A pet can participate in a Daily Adventure if its half-hourly action "Adventure" is chosen. Higher skilled pets can complete Daily Adventures faster. For example, it is possible for a very skilled pet to complete the adventure in a single Adventure action all by himself, whereas it might take more pets or more Adventure actions if the pets are not quite as skilled for that challenge.

The challenge for the Daily Adventure is random per resident every 12 hours. They provide stat exp, so it is best to take advantage of that! Challenges provide different types of stat exp, so make note of this and be sure to send the appropriate pet(s) for a challenge.